The setups provided by Coach Dave Academy already have the various engine maps, TC and ABS optimally set for wet and dry conditions. It must be noted, though, that the cars in ACC have Traction Control (TC) as standard, just like the real GT cars they are modelled after, so the issue of low-speed lack of traction isn’t such a problem if you manage the TC settings correctly. This allows the driver to have better control at low speeds in typically wet conditions to minimise loss of traction. A non-linear throttle map means you could apply 30% throttle and get maybe 10% engine performance. Typically in wet conditions, wheelspin out of slow corners is an issue that a driver has to manage with careful throttle control. However, this isn’t ideal in certain situations depending on how powerful the car’s engine is or if the track conditions are wet. Generally, when you apply the throttle in sim racing or a real car, you would assume that 30% of throttle movement will result in 30% per cent of engine performance. This then makes it easy for the driver to choose between a high-performance mode that can use more fuel but result in faster lap times or a lower-performance mode to use for fuel saving or better drivability in wet weather conditions. Since this data can be changed and stored, the car manufacturer can allow certain presets to be made available to the driver to adjust while driving. Simply put, an onboard computer controls the engine’s performance based on preset data. However, this can change depending on how fast or slow the throttle can change position as well as a variety of other factors. Meaning if the engine is running at 5000 RPM, then the fuel injection needs to supply a certain amount of fuel. What is an engine map?Īn engine map is essentially a table of data that is used to tell the engine what to do in certain situations. and ACC actually has these settings available for you to map to your steering wheel and to use while driving. Real GT cars have controls on the steering wheel to adjust fuel usage, engine performance, throttle maps etc. Part of creating this type of simulation is to include as many real-world features as possible to create the highest level of immersion. This allows us, regular folks, to get some understanding of what it’s like to race those cars without spending a fortune and without worrying about getting into dangerous crashes. Trademarks, designs, copyrights and/or other intellectual property rights are used under license.Assetto Corsa Competizione (ACC) is a racing simulator that attempts to reproduce the experience of racing GT cars on various tracks in wet and dry conditions. "Mercedes-Benz" and "Three pointed star in a ring" are trademarks of Daimler AG and used under license by KUNOS SIMULAZIONI Srl. The Trademarks, copyrights and design rights in and associated with Lamborghini, Lamborghini with Bull and Shield Device are used under license from Automobili Lamborghini S.p.A., Italy. The BMW trademarks are used under license from BMW AG. McLaren and McLaren 650 GT3 are the trademarks of McLaren Racing Limited, McLaren Automotive Limited and the McLaren Group of companies. Manufactured under license from McLaren Automotive Limited. Trademarks, design patents and copyrights are used with the approval of the owner AUDI AG. property under design, trademark and trade dress regulations. The body designs of the Ferrari cars are protected as Ferrari S.p.A. The name FERRARI, the PRANCING HORSE device, all associated logos and distinctive designs are property of Ferrari Spa. Manufacturers, cars, names, brands and associated imagery featured in this game in some cases include trademarks and/or copyrighted materials of their respective owners. FMOD Studio, copyright Firelight Technologies Pty, Ltd., 2012-2016. The Assetto Corsa's logo is a registered trademark of KUNOS Simulazioni Srl. All trademarks are property of their respective owners and are used under license.
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